I-the protagonist—held a young man named Takeda captive, breaking his spirit over the course of six months until he became submissive. However, Takeda subsequently developed a mental instability and began to bind me to him with extreme possessiveness. I found myself at my wits end as he resorted to threatening his own life to force my compliance. Although I took him to a hospital for treatment, Takeda ultimately fell from a balcony to his death, and I was sent to prison. This game explores "what-if" scenarios based on that premise, seeking paths where Takeda might survive. Yet, most of these paths lead only to hell. It is a work that delves into human sadism, the desire for control, and the nature of love.
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